/*
	Serryl (1091003)
	Location: The Nautilus
*/

function start() {
    status = -1;
    action(1, 0, 0);
}

function action(mode, type, selection) {
    if (mode == 1)
	status++;
    else
	cm.dispose();
    if (status == 0 && mode == 1) {
	var selStr = "What? You want to make your own weapons and gloves? Seriously... it's tough to do it by yourself if you don't have experience... I'll help you out. I've been a pirate for 20 years, and for 20 years I have made various items for the crew here. It's easy for me.";
	var options = new Array("Make a Knuckler","Make a Gun","Make a pair of gloves");
	for (var i = 0; i < options.length; i++){
	    selStr += "\r\n#L" + i + "# " + options[i] + "#l";
	}
			
	cm.sendSimple(selStr);
    }
    else if (status == 1 && mode == 1) {
	selectedType = selection;
	if (selectedType == 0){ //Making a Knuckler
	    var selStr = "As long as you bring in the materials required, I'll make you a fine Knuckler. Which Knuckler would you like to make?";
	    var knucklers = new Array("Leather Arms (Level limit: 15, Pirate)", "Double Tail Knuckler (Level limit: 20, Pirate)", "Norman Grip (Level limit: 25, Pirate)", "Prime Hands (Level limit: 30, Pirate)", "Silver Maiden (Level limit: 35, Pirate)", "Neozard (Level limit: 40, Pirate)", "Fury Claw (Level limit: 50, Pirate)");
	    for (var i = 0; i < knucklers.length; i++){
		selStr += "\r\n#L" + i + "# " + knucklers[i] + "#l";
	    }
	    equip = true;
	    cm.sendSimple(selStr);
	}
	else if (selectedType == 1){ //Making a Gun
	    var selStr = "As long as you bring in the materials required, I'll make you a fine Gun. Which Gun would you like to make?";
	    var guns = new Array("Dellinger Special (Level limit: 15, Pirate)", "The Negotiator (Level limit: 20, Pirate)", "Golden Hook (Level limit: 25, Pirate)", "Cold Mind (Level limit: 30, Pirate)", "Shooting Star (Level limit: 35, Pirate)", "Lunar Shooter (Level limit: 40, Pirate)", "Mr. Rasfelt (Level limit: 50, Pirate)");
	    for (var i = 0; i < guns.length; i++){
		selStr += "\r\n#L" + i + "# " + guns[i] + "#l";
	    }
	    equip = true;
	    cm.sendSimple(selStr);
	}
	else if (selectedType == 2){ //Making a pair of pirate gloves
	    var selStr = "As long as you bring in the materials required, I'll make you a fine glove. Which glove would you like to make?";
	    var gloves = new Array ("Green Lagger Halfglove","Brown Leather Armour Glove","Hard Leather Glove","Yellow Tartis","Brown Jewelled","Brown Barbee","Brown Royce","Black Schult");
	    for (var i = 0; i < gloves.length; i++){
		selStr += "\r\n#L" + i + "# " + gloves[i] + "#l";
	    }
	    equip = true;
	    cm.sendSimple(selStr);
	}
	if (equip)
	    status++;
    }
    else if (status == 3 && mode == 1) {
	if (equip)
	{
	    selectedItem = selection;
	    qty = 1;
	}
	else
	    qty = selection;

	if (selectedType == 0){ //Making a Knuckler
	    var itemSet = new Array(1482001, 1482002, 1482003, 1482004, 1482005, 1482006, 1482007);
	    var matSet = new Array(4000021, new Array(4011001,4011000,4000021,4003000), new Array(4011000,4011001,4003000), new Array(4011000,4011001,4000021,4003000), new Array(4011000,4011001,4000021,4003000), new Array(4011000,4011001,4021000,4000021,4003000), new Array(4000039,4011000,4011001,4000030,4000021,4003000));
	    var matQtySet = new Array(20, new Array(1,1,10,5), new Array(2,1,10), new Array(1,1,30,10), new Array(2,2,30,20), new Array(1,1,2,50,20), new Array(150,1,2,20,20,20));
	    var costSet = new Array(1000,2000,5000,15000,30000,50000,100000);
	    var levelLimitSet = new Array(15,20,25,30,35,40,50);
	    item = itemSet[selectedItem];
	    mats = matSet[selectedItem];
	    matQty = matQtySet[selectedItem];
	    cost = costSet[selectedItem];
	    levelLimit = levelLimitSet[selectedItem];
	}
	else if (selectedType == 1){ //Making a Gun
	    var itemSet = new Array(1492001, 1492002, 1492003, 1492004, 1492005, 1492006, 1492007);
	    var matSet = new Array(new Array(4011000,4003000,4003001), new Array(4011000,4003000,4003001,4000021), new Array(4011000,4003000), new Array(4011001,4000021,4003000), new Array(4011006,4011001,4000021,4003000), new Array(4011004,4011001,4000021,4003000), new Array(4011006,4011004,4011001,4000030,4003000));
	    var matQtySet = new Array(new Array(1,5,1), new Array(1,10,5,10), new Array(2,10), new Array(2,10,10), new Array(10,2,5,10), new Array(1,2,10,20), new Array(1,2,4,30,30));
	    var costSet = new Array (1000,2000,5000,15000,30000,50000,100000);
	    var levelLimitSet = new Array(15,20,25,30,35,40,50);
	    item = itemSet[selectedItem];
	    mats = matSet[selectedItem];
	    matQty = matQtySet[selectedItem];
	    cost = costSet[selectedItem];
	    levelLimit = levelLimitSet[selectedItem];
	}
	else if (selectedType == 2){ //Making a pair of pirate gloves
	    var itemSet = new Array(1082180, 1082183, 1082186, 1082189, 1082192, 1082195, 1082198, 1082201);
	    var matSet = new Array(new Array(4000021,4021003),4000021,new Array(4011000,4000021),new Array(4021006,4000021,4003000),new Array(4011000,4000021,4003000),new Array(4000021,4011000,4011001,4003000),new Array(4011000,4000021,4000030,4003000),new Array(4011007,4021008,4021007,4000030,4003000));
	    var matQtySet = new Array(new Array(15,1),35,new Array(2,20),new Array(2,50,10),new Array(3,60,15),new Array(80,3,3,25),new Array(3,20,40,30),new Array(1,1,1,50,50));
	    var costSet = new Array(1000,8000,15000,25000,30000,40000,50000,70000);
	    var levelLimitSet = new Array(15,20,25,30,35,40,50,60);
	    item = itemSet[selectedItem];
	    mats = matSet[selectedItem];
	    matQty = matQtySet[selectedItem];
	    cost = costSet[selectedItem];
	    levelLimit = levelLimitSet[selectedItem];
	}
			
	prompt = "Making one #t" + item + "# requires the items listed below. The level limit for this item is " + levelLimit + ", so check and make sure you really need this item before getting it. What do you think? Do you really want one?\r\n";
		
	if (mats instanceof Array){
	    for(var i = 0; i < mats.length; i++){
		prompt += "\r\n#i"+mats[i]+"# " + matQty[i] * qty + " #t" + mats[i] + "#";
	    }
	}
	else {
	    prompt += "\r\n#i"+mats+"# " + matQty * qty + " #t" + mats + "#";
	}
		
	if (cost > 0)
	    prompt += "\r\n#i4031138# " + cost * qty + " meso";
		
	cm.sendYesNo(prompt);
    }
    else if (status == 4 && mode == 1) {
	var pass = false;
		
	if (cm.getMeso() < cost * qty) {
	    cm.sendOk("I'm afraid you cannot afford my services.")
	    cm.dispose();
	    return;
	} else {
	    if (mats instanceof Array) {
		for (var i = 0; i < mats.length; i++) {
		    pass = cm.haveItem(mats[i], matQty[i] * qty);
		    if (!pass) {
			break;
		    }
		}
	    } else {
		pass = cm.haveItem(mats, matQty * qty);
	    }	
        }
			
	if (pass == false)
	    cm.sendNext("Check and make sure you have all the necessary items to make this. Also, make sure your Equips inventory has room. I can't give you the item if your inventory is full, you know.");
	else {
	    if (mats instanceof Array) {
		for (var i = 0; i < mats.length; i++){
		    cm.gainItem(mats[i], -matQty[i] * qty);
		}
	    }
	    else
		cm.gainItem(mats, -matQty * qty);
					
	    if (cost > 0)
		cm.gainMeso(-cost * qty);
				
	    if (item == 4003000)//screws
		cm.gainItem(4003000, 15 * qty);
	    else
		cm.gainItem(item, qty);
	    cm.sendOk("All done. If you need anything else... Well, I'm not going anywhere.");
	}
	cm.dispose();
    }
}